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Erich Rigling
Erich Rigling
Art Director
Pacifica, California , United States


Erich Rigling
Pacifica, California

 Adobe Photoshop
 Maya
 Adobe After Effects

 Character Design
 Storyboard
 Concept Art

 Jira
 Certified Scrum Master
 Blender


Ubisoft RedLynx, Helsinki, Fi Nov 2018 – Present
Art Manager
 Lead Mobile Art Team of Illustrators, Concept Artists, Animators, FX Artists, UI/UX Artists
 Provide Art Direction to the Art Team
 Create and Manage Art Schedules for major content releases
 Ensure the delivery and quality of all Art Assets on the live Game South Park Phone Destroyer
 Support Content Director in Los Angeles by acting as liaison for the Art Department in Helsinki

Freelance, Pacifica, CA Feb 2016 – Oct 2018
Art Director Concept Artist

International Culture Exchange Group, Fremont, CA Jan 2014 – Jan 2016
Creative Director
 Directed all creative aspects of the company for the festival Global Winter Wonderland
 Responsible for overall visual style and look of the event
 Performed site inspections and design festival with budget of 2 million for an estimated 400,000 visitors
 Created concept designs for all displays within the event
 Directed outsourced artists in China
 Supervised construction crew and display craftsmen
 Directed marketing and communications team in the development of all advertising design and corporate communications
 Mentored and managed both in house and freelance artists and designers

Freelance Feb 2012 – Jan 2014
Art Direction, Concept Art and Storyboards
 Clients Include: THX, Mind Pirate Mobile Games, Pronto Pictures, Eveo Animation Division

Rivet Games, San Francisco, CA
Art Lead
Pet Tales (Facebook) Feb 2011 – Feb 2012
 Led the Art Team that consisted of both a 3D and 2D Pipeline for the Facebook Game Pet Tales
 Handled all aspects of team management and Art Direction, including, Mentoring, Reviewing, Talent Acquisition, etc
 Collaborated with Senior Management and Product owners to develop pipeline for game content
 Developed and conceptualized visual design narratives for Pet Tales
 Translated design requirements into Environments, Props, Characters and UI
 Managed all phases of production lifecycle
 Supervised UI team in Interface design; including animations, icons, buttons
 Established and managed processes and relationships for outsourcing

Freelance March 2009 – Feb 2011
Art Direction, Concept Art and Storyboards

 Clients include: Eveo–Animation Division, Kenwood Studios, Heartwood Studios

Secret Level Studios – a division of SEGA, San Francisco, CA June 2007 – March 2009
Cinematics Director
Iron Man (PS2, PS3, PSP, Wii, NDS, Xbox360, PC), Golden Axe (PS3, Xbox360)
 Acted as Cinematics Department Manager and Director of Cinematics for entire studio
 Directed Pre-Rendered and In-Engine Cinematics on all titles for the studio
 Managed and Directed external animation production company to create Pre-Rendered Cinematics
 Directed internal animators and Cinematics artists for production of In-Game Cinematics using Secret Level’s proprietary Game Engine
 Commented on narrative content and edited Cinematics scripts
 Reconciled all inconsistencies between Cinematics Scripts and Game Level Design
 Analyzed scripts and directed the storyboard/animatic team to resolve conflicts in continuity, logic, staging and cost
 Gathered information from Game Designers to achieve consistency and continuity from Cinematics to Gameplay
 Directed all motion capture shoots to maintain direction set by Storyboards and Animatics
 Traveled to Los Angeles and New York to Direct Voice Over Recording Sessions
 Adjusted dialog during recording sessions to obtain quality and consistency from A list actors Robert Downey JR. and Terrence Howard
 Collaborated with tools and technology team to ensure the Cinematics Artists had the tools necessary to implement the studio’s vision for the game and created the process used to produce Cinematics in-house
 Directed external musical composer and sound designers through internal Audio manager
 Oversaw the implementation of Cinematics into the final submission of the game
 Managed relationships and presented work to external producers at SEGA and Licensors at Marvel

High Moon Studios - a division of Vivendi Universal Games, San Diego, CA April 2006 – June 2007
Cinematics Art Director
The Bourne Identity (PS3, Xbox360), Dark Watch II (Xbox360, PS3)
 Worked with Game Designers to visualize Cinematics and In-game Mechanics using a variety of techniques, from hand drawn Storyboards to Animatics created in AfterEffects, Maya and UnReal
• Analyzed scripts and established the quantity, location and content of In-Game and Pre-Rendered Cinematics
• Developed a system using Mind Map Software to detect and communicate any inconsistencies in continuity of Game Play flow, into and out of Cinematics
• Monitored and gave input at Motion Capture shoots in order to maintain direction set by Storyboards and Animatics
• Art Directed external Cinematics production companies
• Art Directed internal Cinematics Artists in the production of pre-rendered and in-game Cinematics
• Directed and mentored the storyboard/Animatics team

Walt Disney Productions / Nigel Productions, San Francisco, CA July 2002 – April 2006
Supervising Character Designer
The Wild (Film)
 Led and managed a team of 2d Artists, Sculptors, Modelers, and Texture Painters in the creation of all the characters in the film
 Analyzed script to develop and establish an overall style and aesthetic for the characters in the film
 Produced the Key Concept Art to provide the vision for the characters in the movie
 Directed the 3d modelers and texture painters in the implementation of the approved concepts
 Gave weekly presentations to Disney Executives and Staff, which included Disney President Michael Eisner

Electronic Arts, Redwood Shores, CA June 2002 – July 2002
Storyboard Artist
Lord of The Rings -The Two Towers (PS2)
 Visualized cut scenes and in game Cinematics for the Lord of The Rings -The Two Towers Video game

PDI / Dreamworks, Palo Alto, CA Sept 2001 – June 2002
Production Designer
Intel Little Blue Aliens Commercials
 Oversaw all the visual aspects of production; including character design, environmental design, and storyboard
 Presented concepts to clients
 Communicated Director’s vision to artists both traditional and digital
 Supervised CG modelers and texture artists in production of character, prop, and environment assets
 Created character concept art

Warner Bros. / Dark Castle Entertainment, CA Aug 2001 – Sept 2001
Storyboard / Concept Artist
Ghost Ship (Film)
 Worked with Director “Steve Beck” in the creation and development of key storyboard sequences and conceptual designs
 Translated scripts into storyboards
 Interpreted script and suggested visual effects concepts to Director

Industrial Light and Magic, San Rafael, CA June 1996 – Aug 2001
Art Director / Storyboard / Concept Artist
 Established the overall look of the digital and practical FX for Feature Films and Television Commercials
 Created concept art for character, vehicle, environment and matte paintings.
 Translated scripts into storyboards
 Presented concepts to VFX Supervisors, Directors and Studio Representatives
 Attended visual effects dailies and gave feedback on the work being produced by the team
 Gave direction to Model Builders in the ILM Model shop
 Directed Set Builders and Stage Hands on Sound Stage Shoots
 Mentored and trained interns in ILM Art Department
Features as Art Director
Jurassic Park III (Film), Jack Frost (Film), Snake Eyes (Film)
Features as Storyboard / Concept artist
Mission to Mars (Film), Space Cowboys (Film), The Mummy (Film), The Mummy II (Film), Spawn (Film), Wild Wild West (Film), Galaxy Quest (Film), The Hulk (Film), Men in Black (Film), Star Wars: The Phantom Menace (Film)
Commercials as Art Director
First Union Bank (TV), Raptor Vs Raptor (TV), Saturn EV1 (TV), (TV), Diamond Walnuts (TV), Disney’s Animal Kingdom (TV),
Pepsi Star Wars: The Phantom Menace (TV)

Creative Labs LTD., Milpitas, CA May 1995 – May 1996
Senior Art Director
 Led the in house design team in designing and implementing a new look and feel for all Advertising, Packaging, Collateral and Point of Purchase
 Created concepts for a variety of proposed design directions
 Created concepts for print advertising
 Gave presentations to Sales and Marketing executives
 Designed product packaging
 Directed photo shoots for advertising packaging and collateral
 Handled talent acquisition for team

S.F. Academy of Art College, San Francisco, CA
 Bachelor of Fine Art in Illustration/Computer Graphics

Skyline Junior College, San Bruno, CA
 Associate of Art degree in Fine Art

 Building Environments in Fallout 4
 Virtual Worlds
 Certified Rescue Scuba Diver
 Underwater Videography
 Playing Guitar
 Mountain Biking
 Tai Chi
 Life Drawing
 Painting
 Film


Art Direction

Software proficiency